and Neutron Launchers. But lasers (which includes plasma / disruptors / lances / energy torpedoes) have the best armor pen / accuracy / tracking compared to kinetic. phase distruptors suck big time. Both have the same Accuracy. While -100% job upkeep is a strong bonus, it's not inherently overpowered. Faster-than-light travel, often abbreviated to FTL, is the method by which ships traverse the vast emptiness of space between star systems. shadowtheimpure. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. This design will have problems with Corvettes, yes, but against less evasive crash it will be the king of alpha-strikes. Any non-penetrating weapon on a disruptor fleet is probably worthless. Unexpected Mineral Seams is a colony event chain that has a very small chance to. - "Only" 50% AP, No Bonus vs. Full Disruptor fleets can be a thing, but the issue is raw DPS. Yes one of the Awaken Empires the holy Guardians have mental powers. 23 votes, 22 comments. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. Disruptors now unlock only if Energy Siphon critter weapon reverse-engineered (this. Make a species with Engineering, natural intelligence and sedentary, use the mechanist origin. 1. If you don't have either, try and get them ASAP. The idea should be easy to do, the mechanic proably not so much. ”. For your bit about plasma throwers and point defence, yeah P slot weapons are way overtuned. Missiles have excellent range and medium firepower, Disruptors bypass shield and armor but deal low damage, and Autocannons have very high damage but suck against armor. Disruptors are an easy mode in the beta, and missiles got some love! Beta is fun with the fleet changes I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. The AI tends to run balanced defences. Use plasma cruisers or plasma battleships. DeanTheDull Necrophage • 2 yr. The upside is that you don't waste research time on any weapon. This page was last edited on 18 April 2022, at 03:36. As rule of thumb mono-fleets are better than the ones with mixed ships at killing enemies. I. Large. BETA: Shield Hardening. Missiles penetrate shields, so there's a viable argument for shield hardeners to some extent. Instead, the techs that you can research are randomly selected from the available techs (from the official Stellaris wiki):. The disruptors are not. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. 75 -1 flak module for every nanite swarmer module in their fleet. I sometimes think to myself yeah lets play the new version of Stellaris then I read a sneak peak of all the meta breaking changes and rule toss outs I'm just like fts. This means, you could build a Destroyer with 3 Second Tier Antimatter Disruptors and all shields that would just laugh at Neutron Launchers. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. But if you're just defending with a bastion starbase, it doesn't seem very beneficial to use them; every starbase weapon module is already strong against shields. Your disruptor is also shorter range. Just because the corvettes are cheep to build and replace. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. Losttruppen Colonel. This page was last edited on 14 October 2017, at 11:49. FTL drives are improved with advancing technology, eventually unlocking drives which can "jump", moving from one system to another in an instant. ”. 如果满足下列条件,则系数 × 1. As nonsensical as it would have seemed in 1. Disruptors are similar (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. Exarch_Alpha. ) You want plasma cannons [at highest level] or neutron launchers [I'd prefer this one] instead of disruptors, and you probably want Artillery sections for your battleship rather than that Broadside section in the core. 2 Ancient Cavitation Collapser 2. Finally, some of the more exotic weaponry have some weird weights to them. Focus on getting combat computer tech and use swarm. At the very least , the days of trying to overkill ships is over. 4 Lance 2. Cloud Lightning - basically big disruptors L slot but has terrible dps and is very rare too acquire so not really 'unique' weapon - add 'unique' give it the ability too chain its lightning too multiple close by ships so a mini AOE weapon. Dec 25, 2018; Add bookmark. The user interaction aspect utilizes a card shuffle approach rather than a traditional tech tree. These extradimensional invaders come to the galaxy in an attempt to make the universe similar to theirs - regardless of what that means for its inhabitants. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. Autocannons are good on corvettes. ; About Stellaris Wiki; Mobile viewThis page was last edited on 14 October 2017, at 11:47. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Its range could be better (it's more the L-slot version of a Disruptor than it is a dedicated L-size weapon, and doesn't have the 120 base range that those have) but its ability to score. If wars of conquest are possible within the first 20-30 years, the best way to gain pops and planets to start snowballing is to conquer them from. Community Hub. Rogue Agent. Thread starter EvilMachine; Start date Jan 26, 2019; Jump to latest Follow Reply Menu. Disruptors and Defense platforms are both terrible for the same reason: disengagement. In the gunship section, add more disruptors. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. It isn't as bad of an issue as it used to be. The player will be required to defeat several relatively weak fleets and may be able to analyze debris for early ship components in addition to the engineering. Nov 9, 2018 97 0. Home;. Stellaris Ship Design Guide 2023 [3. Yes, FAEs are the ultimate lategame weapons. Vulnerable to kinetic weapons. Autocannons are good on corvettes. modifier. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. The title is the question im asking here. Reply. disruptors generally dont belong on larger slots, if you want to have a strike at shields at longer range, arty or the torpedo option would probably be better. (long. Energy Weapons (Lasers, Neutron Launchers etc. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. They're more useful against enemy ships that have high defenses and cannot disengage (Gray Tempest, Contingency), but even then you'll probably want to use. Missiles start with 0 Evasion and end with 40. 25. It does, however, show Ion Disruptors as a completed tech. Ships in Stellaris basically only. Autcannons are good, but can't compete with just bypassing all shields and armor. Apprehensive-Wolf-32 • 4 mo. In most cases yes. Technology IDs. notagoodpainter. Normally, you never use disruptors with anything other than missiles or other disruptors, because they do less damage that anything else you could put in that slot and are only worthwhile if all your weapons are bypassing shields, armor or both. 权重修正:. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. They disengage, but often won't destroy the ship. Stellaris. 6 orion. With regards to disruptors: They're very good in the early game, since everything has little relative HP and fights are mostly at point blank anyways. It’s not the be-all-end-all weapon, just a very useful one for early portions. Videogames, Guides, Cheats and Codes. 裂解炮发射出的高能射束,能够同时弱化并破坏构成目标原子间的分子键。. Disruptors are fair damage against anything with shields. Looking forward to test the fleet builds again, and check if the AI issues are fixed. Disruptors, Autocannons, and Torpedoes are all very strong short-ranged weapons. Related. troyunrau • President • 7 yr. 64 DPS. Distruptors yes, siphons no. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. They term in game is strike craft, by the way. 1. ago. Medium disruptor has range 60 and average damage 6. 10. All the images are of ship designs the AI created with this mod. 2 Null Void Beam Disruptors are pretty underwhelming. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. Just slap those bois everywhere till you get battleships, then rush for arc emitters and kill void clouds to get cloud lightning. And torpedos just ignore the shield and hit the ship for hull points/armor mitigation directly. #14. gizmopower Jul 10, 2017 @ 3:47am. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. According to the official Stellaris 3. As far as I'm aware, Disruptors can't even hit strike craft. Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…In Stellaris, the Unbidden are beings from a dimension of pure energy. Disruptors work best when you go all-in on them so that you can completely ignore enemy shields and armor. . Mono-cruiser fleets are totally viable. Looking forward to test the fleet builds again, and check if the AI issues are fixed. Increase the maximum range of weapons by 100% or so. 6? I'd go with this 1. Wars are won and lost by economy, and awakened empires actually have a very flimsy economy and they aren't able to replace casualties very quickly. In this video I show how disrupters are highly effective against smaller ships even when used by larger ships such as Cruis. "Disruptors are now also anti-shield weapons with a longer range than other energy weapons" Like how Point Defences do bonus damage vs armour and ignoring armour, disruptors could do bonus damage to shields and also ignore a percentage of shields. Check out this mod and modify your Stellaris experience. Disruptors are a tech hail marry for when you try and focus on early economy techs instead of military techs and need a chance to reverse engineer and catch up. There is a mod that let’s you have an organic structure start and all of your ships require food and a new resource called larva to build. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. They fit on completely different types of ships. I dont think the bad is bad. That sounds OP, how do we counter this? Remember when Stellaris had bombers? Strike Craft that could do heavy damage to larger ships? We should bring those back. Plasma is pointless, just use lasers. Torpedoes fire slowly, and do extra damage based on how big the target is. 2 should be available for download via Steam, GOG and Microsoft Store now. Do not bring destroyers or corvettes into the battle as the scourge will decimate them. It dies basically every single time I put it into a fight against a decent fleet. Improved Structural Integrity is actually a tech I never research. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 7 Badges. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. In ship designer strip all shields on your cruisers or battleships and fit armor on them instead. Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. disruptor fleet vs standard fleet (same as battleship above, with torpvettes and battleships from here): Disruptors won with an average efficiency of 1. Disengagement changes are particularly worrying. 1. large ships), but corvettes don't have high armor and they have high evasion. But baseline, a. Simplicity is good in this context. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. Eventually the shields and armor start being a major part of their total HP - early on, shields and armor combined are only 1/3. Full Disruptor fleets can be a thing, but the issue is raw DPS. 0 unless otherwise noted. At the very least , the days of trying to overkill ships is over. 4. Όλα. Though I could of swore disruptors used to do straight shield damage. Off the top of my head the only things that pierce armor are the Prethoryn swarm hangars and disruptors, and the Prethoryn swarmers only pierce 33%. This is my attempt to sort out some things and get rid of confusion. Regular disruptors are all or nothing kinda deal. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. I knew of two weapons Perdition Beam because it wasnt classed as any type of weapon achetype and fighters because only the first launched fighter in the squadrion was getting the repeatable buff. 3, no longer locked to ethics or civics every player. While inferior to battleships they can be deployed faster and are sturdy enough to survive a firefight. Energy Point Defense can also be very useful. #stellaris #memes4000. ago. Anti-Corvette Fleet. 2 - Starfighters. Shuttle Crash. Flavor entry is displayed if accompanied by a change to effects/requirements. 1. 0 unless otherwise noted. Stellaris: Disruptor Devastation. Stellaris fleet getting destroyed. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…My favourite builds for the smaller ships are either full disruptors with picket combat computers or full missiles with artillery combat computers. Disruptors have the same problem Autocannons (the intended anti-corvette weapons) have - too low damage per hit. 67. You won't use them. If the enemy is using mostly disruptor/bypass weapons, then the counter is replacing your shields/armor with more crystal hull plating. 3 Arc Emitter 2. Science fiction novels that might be interesting to Stellaris players. 6. Deus Vult brothers. Disruptors are only worth picking up once you're ready to go for Arc Emitter. 1 Mining Laser. Gun battery - kinetic weapon, bonus. 1. Last edited by Nito ; Jun 25, 2022 @ 9:29am. The reason I ask this is that the tooltip suggests that disruptor bypass both shields and armour completely (100% penetration), this is further suggested because there are weapons with shield and armour damage, not penetration. Definitely strong, but given how expensive planetary ascension is that doesn't look out of line at all. Lets make a tier list! Lets dive in!Get your own Montu Merchandise: List Pla. Corvettes are why missile spam is good right now. 2 Ancient Cavitation Collapser 2. 0 unless otherwise noted. Or with. Prevented AI Cyborg Hivemind empires from assimilating already cyborg hivemind pops, which could get them stuck in endless assimilation. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. (If you are all missles then create two ships that are point defense only. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Third option seems flawless as unbidden don’t use point defence. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. 8000. 7 and considering the buff on armor and shield, I’d consider it buffed by. 相位裂解炮 (Phase Disruptors) 解锁:在鼠标浮层中查看. Darvin3 • 2 yr. Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology; Null Void Strike Craft - 1 level unlocked with null void and strike craft 3. Its DPS is 4. Compatibility & Disclaimer. Looks like your opponent had good amount of PD. But baseline, a Disruptor has less than half the average damage output of any other equivalent weapon. ago. 1 Disruptor 2. 8. 3. Legacy Wikis. First Game on 3. Hardening negates the biggest advantage of strike craft, missiles, and disruptors, and higher regen will offset the lower initial HP total if a fight gets dragged out or you get caught by a. What is the Stellaris combat rework meta and how will things change in patch 3. Mai 2016 um 6:42. The sounds of its distress excite the corvettes all the more and their behaviour becomes ever more agitated. Saying by the time the unbidden role around is rather odd when they can spawn to whatever date and research the player had chosen. Embarrassed_Quit_450 • 1 yr. Disruptors/arc emitter battleships are the best anti corvette ship atm. There's no release date, but Astral Planes will release alongside the forthcoming Stellaris 3. )Mr. Not enough. They will suffer the highest losses and should be the screen for your carrier battleships - outfitted with missiles and X-slot arc emmiters, as others have pointed out. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. Yeah, I run pure plasma and haven't had issues against the AI. The L-slot limitation is partially a balance (and tied to the cloud-critters) for what it ultimately a catch-up tech you want to get out of. So I recommend just experimenting, getting intel on your opponents, and observing what they had when they beat you, or when you won, and try and deduce from that what is effective for yourself - disruptor corvettes and torpedo frigates with bait carriers is something I'm thinking about at the moment, but a week or so before it was all in one. 2 Anti-Hull 2. r/Stellaris. Can someone help me figure out when to use each of these? Disruptors at least are a little different in that they decimate shields, so I'm assuming it's a good idea to have some if you're rocking energy weapons. Third option seems flawless as unbidden don’t use point defence. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. On the long-range side there's also Neutron Launchers, Kinetic Artillery, Strike Craft, and Tachyon Lance. Play tested but certain events, special projects/anomalies could be effected. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. And rest of my fleet is destroyers with disruptors and swarm system. In both cases you want maximum afterburners to close the distance in the first case or kyte in the latter. Stellaris' combat shouldn't be "HoI naval combat but in space". . 31. If you can get Crystal Hull tech this can help you build ships more for less. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. Alternatively you can go destroyers with cloud lightning and disruptors. Stellaris is not that difficult and playing like that is not even fun except if. Im somewhat new to stellaris and in general not getting my ass handed to me in wars is my weakest part of the game. So 15% high damage, but the Corvette has a number of other advantages. Normally, you never use disruptors with anything other than missiles or other disruptors, because they do less damage that anything else you could put in that slot and are only worthwhile if all your weapons are bypassing shields, armor or both. DeanTheDull Necrophage • 2 yr. If the enemy is using PD you might have problems but they usually go regular weapons. If you want to get an idea as to what the complete Stellaris tech tree looks like, you’ll want to start with this tool. Imo, yes. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. Its almost like two options are interchangeable. This is why in practice, disruptor corvettes do so well against normal corvettes as corvettes have both low health and lowered damage due to the hull damage. In beta disruptors are like missiles, and torpedos. 1 Laser 2. Computer system. Stellaris: Disruptor Devastation. If they're running high armor, focus armor-effective weaponry or just bypass it entirely (disruptors). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. Find a partner. This page was last edited on 14 October 2017, at 11:47. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 5K with shield-penetrators (missiles / disruptors) should be enough, but if you can muster more than that to take it out quick with minimal losses you may as well. Missiles penetrate shields, so there's a viable argument for shield hardeners to some extent. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. ago. I think I understand that you can build districts on other peoples planets so you’d probably be more diplomatic but I can see how impactful that really can be. Disruptor-class counters everything; Missile-class Corvette. I'm not playing x25 late game crisis strength anymore. Compatible with Stellaris V2. The more disruptors they have, the less actually effective weapons they have. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. I got total devastation on a planet that I set an army on that I never bombarded and it had no defense army. contingency has seeker drones, counter them with your own strike craft and point defense, make a battleship variant to focus on hanger bays and point defense. In Stellaris, there isn't a predefined tech tree that you have to follow through the game like in the Civilization series for example. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80%. Ion Disruptors 8000: 3 Ion Disruptor Disruptors Base: 65Regular disruptors are all or nothing kinda deal. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. This mode. Using dark matter tech on your disruptor corvettes is horribly, horribly uneconomical. A new Stellaris update 3. A mix of guns and point defense (for shooting down missiles when taking the smaller starbases) and missiles/disruptors. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. It has few rewards but grants a unique ship at the end of the event chain. * Bugs, Feedback and Suggestions. ago. The counter to disruptors are weapons. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty. I'm curious if anyone has done the math to see if the low damage is a worthwhile tradeoff; it seems like they could be valuable, since they can immediately. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. The lack of good anti-armor weapons for Corvettes means that bypassing armor completely is often your best choice, going with 3 Disruptors. A quick search reveals that shield hardening apparently stacks. #7. The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan, Cruiser and Colossus pages. Or Energy Torpedos. The ones who escaped became the Flood, the basically zombie virus of Halo. . Also, full penetration requires the least amount of micro from you. Best. Depends on how much HP the target has to deal with as compared to armour and shield. Jul 7, 2021. Notes: The table shows the default names/icons of techs. These can evicerate high-evasion vessels like corvettes, but are less effective against high-HP units. Auto cannon is kinetic version. Missiles are also horrifically countered by PDS~~/Strike Craft~~, so anything heavy on missiles is a self-solving problem. I'd say they're slightly weaker or equal to vanilla Leviathans, You can try whittling them down gradually with waves of cheap ships like torpedo/disruptor corvettes. You may have to deal with rampaging marauders, border skirmishes, genocidal empires, economy problems, and many other things. Oct 20, 2016 824 1. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. Destroyer with 2 autocannons. Off the top of my head the only things that pierce armor are the Prethoryn swarm hangars and disruptors, and the Prethoryn swarmers only pierce 33%. In a game with as many dice rolls as Stellaris, it's far more useful to think of it as such. But once the AI starts making primarily cruisers and battleships, or the crisis comes around, I always update my battleships to spinal/large ships because disruptor range is trash and arc lightning DPS is also trash. Null void beams vs disruptors vs strike craft and missiles. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Missiles are also horrifically countered by PDS~~/Strike Craft~~, so anything heavy on missiles is a self-solving problem. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. . Torpedo assault carrier is the most balanced ship design. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. 462. Signature Weapons [3. Content is available under Attribution-ShareAlike 3. Unlike most weapons, they get less efficient when used in larger slots. 13. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. You'd need 20 Corvettes with x3 Phased Disruptor to match the DPS of one FAE + 4xCL Battleship. ago. 对该项目的细节说明请添加至相关页面. It isn't as bad of an issue as it used to be. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors?The Stellaris 3. Disruptors are only worth picking up once you're ready to go for Arc Emitter. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Swarmer missiles are very good at overwhelming enemy point defense and act as a diversion to your tops or missiles, not good on there own thou. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. 4. 0 ignore shields and armor entirely, the damage going straight to hull. They are good against all Corvettes except the ones that are equipped with Phase Disruptors or Picket Ship modules. Plasma Weapons: + More base damage than disruptors, but less than a laser. Lasers: + Highest base damage compared to plasma and disruptors. Stellaris 3. Both! Kinetic weapons have a bonus against Shields and malus against Armor, while Laser ones have the opposite. Also destroyers are bad. let's continue by stating what a terrible idea it is to replace like 20% of your weapons on a non shield&armor bypass build with Disruptors: in old Stellaris Disruptors have been just an extra shield damage version of energy weapons, nothing wrong with that - in current at least console Stellaris they are instead an energy weapon that. 1 Anti-Armor 2. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. So, let’s take this opportunity to explore how the cloaking technology in Stellaris: First Contact works. You get 15% pop output and quick&efficient pop modding, while getting all the bonuses of being cyborg. Pure shield/disruptor corvettes are deadly against the Contingency, for example. Stellaris has three damage types; energy, kinetic and explosive with a grand total of about 25 weapons excluding tiers. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. So what's.